Araphant, King of Arnor

King of Arnor at the beginning of the campaign


Race: Man (Dúnadan)
Racial Abilities: Adaptable, Dominion of Man, Skilled
Attributes: Bearing 11 (2)*, Nimbleness 8 (1), Perception 8 (1), Strength 9 (1), Vitality 9 (1)*, Wits 8 (1)
Reactions: Stamina: +6, Swiftness: +6, Willpower: +10*, Wisdom: +6
Orders: Noble, Captain
Order Abilities: Domain (Arnor)
Advancements: 40
Skills: Armed Combat: Blades (Longswords) +10, Debate +8, Inspire +7, Intimidate +10, Language: Adúnaic +3, Language: Sindarin +4, Language: Quenya +1, Language: Westron (Common) +6, Lore: Heraldry +3, Lore: History (Arnor) +6, Lore: Race (Men) +3, Lore: Realm (Arnor) +4, Observe +4, Persuade (Oratory) +9, Ride (Horse) +8, Siegecraft (Defence) +10, Weather-Sense +2
Edges: Allies (Cirdan, Elrond), Command 4, Eloquent, Healing Hands, Rank 4, Stern
Flaws: Slow Recovery
Health: 12
Courage: 10
Renown: 25
Gear: Anything he needs within Arnor.
*: Favored Attribute or Reaction


A strong and capable ruler, Araphant is nonetheless a remote figure to the PCs. His primary concerns are the welfare of his people and the security of his realm. He trusts in the faithfulness of Arnor’s allies among the Eldar, but knows that the elves will not remain in Middle-Earth forever, and Men will need to stand on their own against the Shadow. The PCs have no special access or contact with King Araphant, but perhaps a little insight due to their associations with his son.

Araphant, King of Arnor

The Last King DEM